Monday, March 11, 2013

My GAME Plan

           In order to keep connected with technology in the classroom, looking at current practices and integrating technology as much as possible helps to develop lessons that incorporate 21st  century skills.  Through reflection on my own performance and keeping the International Society for Technology in Education (ISTE) and the National Education Standards for Teacher (NETS-T) in mind, I can focus on two goals.
            In order to “facilitate and inspire student learning and creativity” (International Society for Technology Education, 2008), I would like to incorporate more experiences with virtual environments.  Some strategies that can be used are collaboration via video conferencing or blogs.  “Computer conferencing allows students to engage directly in knowledge creation with others who are not physically present…and with multiple perspectives, students are challenged to think more deeply about the topic” (Cennamo, Ross, & Ertmer, 2009, p. 74).  Another goal that I have is to “engage in professional growth and leadership” ((International Society for Technology Education, 2008).  Recently I attended a technology conference and found the information and practical applications so helpful.  For example, creating a customized search engine (CSE) for my students will allow them to search frequently and narrow the results to appropriate sites.  There are many more opportunities for staff development with the outside community.  My job title will be changing for next year and I will not only be the computer teacher but also the technology specialist for the building, so I need to develop my skills and be able to disseminate the new technology to my peers. 
            To monitor the progress of both of my goals, I will reflect on the new lessons and the implementation of web conferencing.  Getting input from students on projects will also be helpful for future plans.  In addition to that, getting ideas for lessons on technology from the students.  Using them as a resource to bring technology to the classroom not only motivates them to find the newest technology out there but brings inherent interest to the classroom. 
            In the end, setting goals and planning carefully to achieve them is part of being a good teacher.  By constantly reflecting on the ISTE NETS-T indicators and using technology to “facilitate group and community learning” (Cennamo, et al., 2009, p. 79), that goal can be closer to achieving.

Resources:
Cennamo, K., Ross, J., & Ertmer, P. (2009).  Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc. custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2008). National education standards for teachers (NETS-T).  Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx


6 comments:

  1. I think it's great that you are trying to promote more creativity in your classroom. So many teachers do not allow for any creativity and require things be done a certain way. I believe your students will really enjoy collaborating with one another online, especially if video conferencing is used. I also think your students may enjoy virtual field trips. Have you ever looked into them? I haven't had a chance to do one with my math students but I am very interested.

    Good luck!
    Tanya

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  2. Hi Tanya,
    I have seen the Underground Railoroad virtual tour and the students have done an earthquake and volcano simulation. However, I do look forward to incorporating more and more. I would also like my students to create their own web quest. They have done many and they really enjoy them. Have you tried them?

    Melissa A.

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  3. Melissa,

    Learning to collaborate is a skill that today’s students not only need in the 21 st century, but it is vital that students’ also understand how to effectively collaborate. According to your GAME plan you are well on your way in ensuring students are equipped with skills needed for collaboration. For students, learning to collaborate efficiently takes time. Throughout the year, it is crucial for educators to set up students for success as they introduce the norms, model, and provide opportunities for students collaborate. However, in addition to equipping students to successfully collaborate, educators to create and foster a safe and inviting learning environment. Cennamo, Ross, and Ertmer, (2009) report it is key for educators to create “a classroom environment that is conductive to collaborative inquiry (pg. 167). While effective teachers naturally nurture such an environment, it is to important not to consider. Without fostering a safe learning environment students would miss the opportunity to be engaged. This is especially true for those students who “come to us from disadvantaged or impoverished backgrounds, immersion in safe, interactive learning environments is a powerful way to engage their thinking and motivate their learning” (Cennamo, Ross, and Ertmer, 2009 pg. 187). A safe learning environment enables students to feel comfortable to blog or discuss what and how they are learning. Furthermore, it also allows students to participate in online face-to-face professional communities and share learning experiences that are conducive to the learning process.

    Cennamo, K., Ross, J. D., & Ertmer, P. A. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth.

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    Replies
    1. Hi Jaime,
      Thank you so much, I feel like I am trying to incorporate more and more. I am glad to see that it has come out in my GAME plan. Seems like such an uphill battle sometimes. Don't you agree?

      Melissa A.

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  4. I too, would welcome opportunities for my students to get involved in video conferencing. However, the planning and knowing where to begin seems so daunting a task. I have discovered a few websites that might help in your search for virtual environments in which your students could participate. They are:
    CAPspace,
    Center for interactive learning and collaboration,
    Two Way Interactive Collaborations in Education,
    Connect2Texas, This website allows students to video conference with Texas-based educational content providers, such as museums, cultural, historic, and scientific organizations, and authors. However, the schools do not have to be from Texas.

    You can also visit content providers’ websites, such as:
    NASA
    Amon Carter Museum
    Discovery Center
    LEARNnco
    Texas State Aquarium
    International Wolf Center
    Mote Marine

    Good luck with your pursuit of breaking down the school walls.

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    Replies
    1. Hi Linda,
      Thank you so much for those resources, I have just bookmarked them! It is difficult but baby steps!

      Melissa A.

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